Interdisciplinary Studies

Humanities Computing

Enjoy a Unique Graduate Experience

Engage with peers from around the world, creating friendships that will last a lifetime.

Explore New Media Forms

Dr. Scott Smallwood (left) and Simeon build digital interactive devices for live musical performances.

Create Innovative Projects

John and Dr. Geoffrey Rockwell (right) explore new visualisations techniques for complex datasets.

Engage with Faculty

Dr. Maureen Engel (left) and Aiden discuss concepts related to technology as it relates to teaching and research in the liberal arts.

Game Studies at UofA

Professor Sean Gouglas (right) plays David's new game, which forms part of his thesis on historical accuracy in video games.

Innovative research projects

Andrea and Joyce helped develop and implement new ideas for Understanding Video Games, a massive online open course.

The Humanities Computing Program, established in 2001, is currently one of the top graduate programmes in the field of Digital Humanities in Canada. What is Digital Humanities? Please watch this one-minute video to find out more.

Our program integrates computational methods and theories with research and teaching in the Arts and Humanities. It addresses the demand for Arts graduates to be able to work either in the realm of arts and humanities research and teaching or in the emerging job markets of information management and content delivery over the internet. We have a great record of placing our students in library positions, computer lab positions, research projects, PhD programmes and industry jobs.

Students can do a 2-year thesis-based MA in Humanities Computing, or a 3-year joint MA/MLIS (also with thesis). The double degree gives a strong combination of academic and professional degrees with a breadth of career prospects. In both cases students can specialize in another field like (English, History, Philosophy, Music ...) should they want to continue on to a PhD in that field. There is room in the curriculum to take courses in the specialization and the thesis is then supervised jointly by someone in Humanities Computing and someone in the specialization.

Our faculty specialize in many diverse areas of research, including digital mapping, gaming, text and data mining, visualization and text analysis, physical computing, sound design, and interactive interface design.

For more information about the program, please visit the program section on the website, or feel free to contact the Director and Graduate Coordinator, Maureen Engel at

Please ask us questions, let us call you, or come for a visit!